Module 6: Instructional Design and Technology
Learning is a process that spirals over time. The idea of
Constructivism is that learning is: Contextual, active, social and reflective
(Bauer, 2014). The portion that most affects my students is that of contextual
learning. The school I teach at had five years of music teacher turnover before
I came a year and a half ago. Those five years were damaging to the students
emotionally as well as musically. The students not only did not gain new
knowledge, they went backwards in their musical understanding. Building on what
students' know is a powerful tool, as long as they have something to build
upon. Technology can aid in catching students’ up, or giving them background
knowledge they missed, as well as give students’ opportunities to practice
skills outside of the music classroom (Bauer, 2014). I am a firm believer in
the power of active learning as well as the pull towards social learning. We
were always told to avoid peer pressure as children. I tell my students, as
well as my children, that there is such a thing as "positive peer
pressure." Social constructivists believe that learners evaluate their own
understanding by comparing themselves to more advanced learners (Bauer, 2014).
In this way students are finding intrinsic motivation to learn by way of
positive peer pressure. Digital audio software and projects such as WebQuests
can help learners to take ownership of their learning in both active and social
ways. I find the reflective phase of learning to be the most important over
time. Self-regulation is a struggle for many students. Technology can help
students achieve this by giving audio feedback students can listen to and
quickly reflect upon. Finding awareness of one's abilities and finding ways to
evaluate and improve based on authentic feedback is no easy task. It is the
ultimate step in becoming a lifelong learner.
Project-based
learning (PBL) requires students to engage in real-world learning to solve a
problem or question (Bauer, 2014). PBL is student-centered, requiring the teacher
to act as facilitator and support. PBL is standard-based and content-driven,
but it also allows students freedom to take charge of their own learning. We explored
and began developing a WebQuest this week. A WebQuest is designed to utilize
technology so students use that technology in authentic ways to learn through
their WebQuest. I enjoyed coming up with a topic for my WebQuest. I explored
three different topics before settling on one that used technology in the most
realistic ways. One of the ways I found this was through backward design.
Backward
design in an approach to learning where the teacher begins by stating what they
want students to understand when they finish a lesson or unit of instruction
(Bauer, 2014). From there you move back to designing the evidence students will
need to show to prove they have reached the understanding. This involves
designing authentic assessments. Once you know how to you want to assess and
what you want students to understand, then you begin planning your activities for
teaching. Using the backward design involves more upfront work, but it also
leads to deeper understanding for students. Technology can play a large role in
this design, but only if used well. The Partnership for 21st Century
Skills has helped form ideas about what students should know how to do with
technology. The skills they have identified are the 4Cs: Creativity, Critical
Thinking, Communication and Collaboration (Bauer, 2014).
Copyright law is not something I was familiar with
before this week. I know I need to have enough real copies of my music for
choir members and that photocopying is not allowed, but beyond that it has felt
like a vast domain with no clear boundaries. I learned this week that anything
you create is automatically under your copyright (Bauer, 2014). While this sounds good in theory, it does not necessarily protect your content, especially with the easy copy and paste features of computers.
Fair Use: Educators may use copyrighted material
without permission, as long as they take into consideration the purpose,
nature, amount, and effect of the material being used. It would not be legal to
use material for profit or commercial use, even for an educator.
Public Domain: Items in public domain are available to
the public with no restrictions. Public Domain material is no longer subject to
copyright. In some cases, the copyright has expired, or the creator has chosen
to release the work to the public. In other cases, a copyright may not have
been properly obtained or is not eligible for copyright.
Creative Commons: This non-profit organization helps
creators distribute their work with parameters set by the creator. The video below will give you more detailed information about this organization and the important mission they are on.
Here is a brief overview of how to use Google Sites. It is an easy platform and is easier than any other website design program I have used.
Resource:
Bauer, William I. (2014). Music Learning Today. New York. Oxford University Press.


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